What is Squillamorph?
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Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
This week I’ve struggled to do much with the game. I’ve had a cold which has frazzled my brain and made it very difficult to work properly. Nevertheless, there are a few new things to show!
Connor has been creating more tile sets which I have put into Unity. I have normal mapped one of them and will complete the others over the next week. I am now using them to construct the main area for the Flop Sharks. You can see some of the new tile sets in the GIFs of this post.
I have also started working on the test dummies to be used in the tutorial. These are slightly more difficult to construct than the shark because they have to be upright. While I am not happy with the current solution I am using, it does the job, when you don't infest it, for now. I will use what I learn with the dummy to make a better Root Toot, the humanoid ranged enemy from the demo, who had a very unstable movement.
That's about it for this week's post. I have started making some behind the scenes changes to the creatures but they are minor changes which I might talk about in the next post.
There is an important update I should mention which is that I am now working on the game full time for the foreseeable future. This should mean great things for progress and possibly means more frequent updates but we'll have to wait and see about that! If you are enjoying these updates please spread the word about the game and this devlog, we appreciate it!
I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
I'm currently looking at an Early Access release very soon. Stay tuned for updates!