SQUILLAMORPH
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What is Squillamorph?

Squillamorph is a challenging action-platformer set in a mysterious mechanical world. Pursued by hordes of brutal enemies, you must use your parasitic ability to 'infest' and take control of them. Fight back, survive, and you might just discover your purpose. Find more information about the game on the About page.
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Please consider getting Squillamorph on Steam and leaving a review. It is in Early Access and still very early in development but the more feedback I get now, the more enjoyable the final game will be!

Join the official Squillamorph Discord: Squillamorph Discord Server

Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.

Squillamorph Is Going to EGX 2019!

14/10/2019

 
Hello everyone! This week I've got a couple of announcements to discuss and some last minute EGX preparations to show!

EGX 2019

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If you didn't already know, Squillamorph will be at EGX this week! If you're going, drop by the stand and play the latest demo! I'll be there all 4 days, so come and say hi! The latest demo features the Flopsharks, the Flopalodon, the Kobolds, and an early version of the Kragon! Both the Kobolds and Kragon have not featured at any previous events, so this is the first opportunity to try them out!

Discord Server

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I've made an official Squillamorph Discord server! It's a place for all discussion about the game with other fans and me! You can also ask me questions about the development of the game there. I won't be active on it at all times, but I'll do my best to respond to everyone! You can join it here: Discord Server

Game Progress

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As EGX takes place this week, I've been busy making last minute improvements. The main visual change I've made is to the Kragon boss room, which now features a big reactor-like machine in the background. I've also added some minor visual aspects to the Kragon boss, such as gun charge-up particles. Talking of bosses, I've made some changes to the music for the Flopalodon and created music for the Kragon. The new music feels much more distinct and makes the boss fights slightly more intense! Most other changes are optimisations and bug fixes. However, I have added a place for players to leave their email when they put in their name for the leaderboard entry (This is optional and only for me to let them know when the game is out). I used a notebook to take people's emails at previous events. Lastly, I've updated the main menu to include a few extra assets to add some more visual interest to it.

That's it for this week's post! If you're going to EGX, don't forget to drop by the stand and say hi! One last thing I'll mention is that it shouldn't be too long before I have a date for an Early Access launch. So keep an eye on the Squillamorph social medias!

​Follow Squillamorph on Twitter, Instagram, and Facebook to stay updated.
Join the official Squillamorph Discord server here: 
Discord Server
Don't forget to tell your friends to check out the game too!
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    James Barrow

    I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.

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