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Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Hello everyone! Over the past 4 days, I was at EGX with Squillamorph. This was the third event I've taken Squillamorph to and it was fantastic! A big thank you to Andy Bossom, the Games Incubator Studio Director at the University for the Creative Arts, for organising everything once again. If you are interested in studying games development at university, I highly recommend the courses at UCA.
The final few days before EGX were all about testing and bug fixing the demo build. I'm glad I did because I found and fixed more bugs than I expected! The tests also involved trying out the build on my old laptop, which ran better than I thought it would. I also made some last minute adjustments to some visual aids on the control tutorials, and worked on preventing some unwanted scenarios. All in all, I believed I had found and accommodated for all of the game breaking bugs. I knew that I could not find every bug, and would be proven right during the event, but I was happy with the overall stability of the demo. I also added a preview GIF/video for the main menu so players could see the gameplay before trying it. I was now ready for EGX to begin!
I headed up to London on Wednesday for the setup. As I was going to EGX with UCA, I helped setup the university stand after getting the Squillamorph stand sorted. It took the whole afternoon but everything went pretty smoothly, and the demo was working great. I was very excited for the event to begin tomorrow!
Getting to the venue on the first day was a tad challenging. There were bad delays on the underground trains I had to catch. I still managed to get there on time though. Overall, the first day was fantastic. The response from players was incredibly positive, which was so rewarding to hear. To find out that I had been developing the game in the right direction since EGX Rezzed earlier this year was amazing. Honestly, I was a tad overwhelmed and immensely pleased by the end of day one.
Day 2 went much the same way, only it was busier. Things were going really well and I felt so much excitement. The positive feedback continued, and some players even came back to get higher positions on the leaderboard! The event was open for an extra hour today, which meant more time for new players to discover and play the game! The day ended up flying by and was just as good as the first.
Day 3 was another day with longer opening hours. As it was Saturday, it was expected to be the busiest day and I couldn't wait for more people to play Squillamorph. It was the busiest day by far. So many people tried out the game and loved playing it. I couldn't be happier with the player response at this event!
Day 4, the final day. I was still hyped up about more players trying out Squillamorph. Being Sunday, it was expected to be quieter today. Even so, there were still loads of people who played and enjoyed the game! I also found time to look around the event. There were so many good games there! At the end of the day, it was time to pack up the stand. This went relatively quickly and I was astonished by how fast the event had flown by. I left the venue feeling excited about the future of Squillamorph!
The Next Steps
Overall, EGX 2019 was an awesome event. I met so many great people and devs! I've learnt a few more lessons about presenting a game to the public and about what players want in the game. I cannot wait for future events, whether I am there with a stand or not! Thank you to everyone who came by and played the game, and I hope you enjoyed your time at EGX! I know I did!
The next stage of Squillamorph's development is the Early Access launch. I am aiming to launch it in the coming weeks and I am doing everything I can to ensure it is out as soon as possible. Keep an eye out on social media or the Discord server to find out when the Steam page goes live!
That's it for this post! I hope you enjoyed hearing about EGX. Expect more of the usual progress updates in next week's post!
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I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
I'm currently looking at an Early Access release very soon. Stay tuned for updates!