SQUILLAMORPH
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What is Squillamorph?

Squillamorph is a challenging action-platformer set in a mysterious mechanical world. Pursued by hordes of brutal enemies, you must use your parasitic ability to 'infest' and take control of them. Fight back, survive, and you might just discover your purpose. Find more information about the game on the About page.
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Please consider getting Squillamorph on Steam and leaving a review. It is in Early Access and still very early in development but the more feedback I get now, the more enjoyable the final game will be!

Join the official Squillamorph Discord: Squillamorph Discord Server

Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.

Quick Kobold

25/7/2019

 
Hey everyone! Just a short update because I am going away for a week and don't have as much time as normal to write this!

Kobold Complete

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I've been working through a list of fixes and improvements for the existing game content for a while now. While this is all necessary work, I just had to do something different this week. So I revisited what will be the next enemy in the game, the Kobold! It's been ages since I last worked on it and I wanted  to complete it's core functionality, which I have done! It feels really fun to play with but definitely needs a ton of testing and balancing. I'll give a quick recap of them as I can't remember how much I talked about them before.

Their attack is very different to the current enemies because it is ranged. The laser beam they fire will go through everything except walls. This makes controlling them a bunch of fun because you can line up shots to hit multiple enemies at once! The ability of the Kobold is to throw a grenade sort of object. The grenade deals no damage but launches any creatures away from it on detonation. When I finish working on it, they should use the grenade to reach the player if they have to get up to a high platform. It works in a similar way to the Flop Shark leap ability.

I'm very excited to keep working on this enemy as I've already had a blast testing it. Should be a lot of fun when it has its own levels!

Sorry for the shorter post! Next week there might not be a post, as I'm away for the week, but I will do my best to get something done for it!

I hope you enjoyed today's post! You can stay updated on when I'm posting and other Squillamorph updates on Twitter and Instagram. Thanks for reading!
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    James Barrow

    I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.

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