What is Squillamorph?
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Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Hey everyone! Just a short update because I am going away for a week and don't have as much time as normal to write this!
I've been working through a list of fixes and improvements for the existing game content for a while now. While this is all necessary work, I just had to do something different this week. So I revisited what will be the next enemy in the game, the Kobold! It's been ages since I last worked on it and I wanted to complete it's core functionality, which I have done! It feels really fun to play with but definitely needs a ton of testing and balancing. I'll give a quick recap of them as I can't remember how much I talked about them before.
Their attack is very different to the current enemies because it is ranged. The laser beam they fire will go through everything except walls. This makes controlling them a bunch of fun because you can line up shots to hit multiple enemies at once! The ability of the Kobold is to throw a grenade sort of object. The grenade deals no damage but launches any creatures away from it on detonation. When I finish working on it, they should use the grenade to reach the player if they have to get up to a high platform. It works in a similar way to the Flop Shark leap ability.
I'm very excited to keep working on this enemy as I've already had a blast testing it. Should be a lot of fun when it has its own levels!
I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
I'm currently looking at an Early Access release very soon. Stay tuned for updates!