What is Squillamorph?
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Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Hey again everyone!
I'm going to post on here weekly now, probably every Sunday. Balancing the project around work and other responsibilities has been quite challenging over the past week and this week is looking to be similar. Nevertheless, I have made some progress since the last post.
In the above GIF you can see the new lighting which I think adds something to the game that was missing in the demo. The lighting on the edge of the tiles is achieved with simple normal mapped sprites. The line of sight shadow is a mesh with a few blurring effects applied.
Blobby's graphics have also slightly changed. The first being the colour changing depending on speed and the second is the edge colour changing to represent the dash cool-down timer. The eyes are new but are only there to help me think of him as more of a character while I'm working on the game in these early stages!
I've also started implementing the vent system, which has had a bit of an upgrade from the demo version. Now Blobby smoothly travels through them rather than instantly teleporting to the other side.
Finally, and I will note that this is very early in development, I am remaking the Flop Shark! Here he is currently with a new path-finding system and limb system. Please excuse the icons as I am using debug lines to draw some basic arms!
That's it for this update, let me know what you think of the developments!
I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
I'm currently looking at an Early Access release very soon. Stay tuned for updates!