What is Squillamorph?
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Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Hello again everyone, sorry for the delay with this update! I've been busy working to get the Flop Shark behaving nicely and implementing the 'infest' mechanic. I've also been working on the physics as I've recently discovered a new problem that affects certain physics objects when playing at different frame rates.
Anyway, here you can see the updated Flop Shark, with placeholder sprites, moving around. There are quite a few changes between this version and the demo version of the shark. Most prominently, the arms now behave more 'realistically'. The Sharks are also a lot faster than they used to be, making for more exciting chases!
Infesting is back! It feels much better to move around as the shark with the new physics than it did in the demo. Now its just a matter of tweaking things to make sure it is as intuitive as possible to control.
Well that's it for this update, I'll make another post on Sunday! :D
I'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
I'm currently looking at an Early Access release very soon. Stay tuned for updates!