What is Squillamorph?
Squillamorph is a challenging action-platformer set in a mysterious mechanical world. Pursued by hordes of brutal enemies, you must use your parasitic ability to 'infest' and take control of them. Fight back, survive, and you might just discover your purpose. Find more information about the game on the About page.
Please consider getting Squillamorph on Steam and leaving a review. It is in Early Access and still very early in development but the more feedback I get now, the more enjoyable the final game will be!
Join the official Squillamorph Discord: Squillamorph Discord Server
Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Please consider getting Squillamorph on Steam and leaving a review. It is in Early Access and still very early in development but the more feedback I get now, the more enjoyable the final game will be!
Join the official Squillamorph Discord: Squillamorph Discord Server
Below is the development log for Squillamorph. It is GIF heavy and it might take a while to load them all.
Christmas Is Coming9/12/2019 Hello everyone! Christmas is fast approaching and I am doing everything I can to get the next Squillamorph update finished before then. Quickly want to mention that I am going to shorten the posts slightly from now on. If you would rather have the more in depth posts, let me know! Don't forget to get the game on Steam! ProgressThe past week has seen some good progress in different parts of the game. I started off with more combat improvements. I did some research into combat in other 2D games and noticed that most of them made imminent attacks very clear. So I've added in a warning particle system, the yellow exclamation marks, that makes attacks a bit clearer. I intend to tweak the effect slightly as I think it is currently a bit chaotic. Other changes to combat include timing adjustments to the Flop Shark attacks and minor tweaks to their movement behaviour. The next thing I want to mention is, of course, the Santa hats. I spent longer than I should have getting them working properly but I think it was worth it! Every enemy has one, except bosses, and they don't impact performance much because they don't collide with anything. They will only be in the game from the next update till the new year. I have continued work on the Kragon boss and have begun implementing a second stage, which involves making use of the Kobolds. This needs a lot more work but is coming along nicely. Lastly, I'd like to discuss some quality of play changes and improvements. I have removed the freeze frame effect that happened on enemy deaths. I had received quite a bit of feedback about it, so it is now gone. I have also reduced the screen shake effect. An equally important change that I made last week was drastic improvements to performance. I discovered a way to half the performance impact of collision checks, which is a major improvement. I also managed to reduce the impact of pathfinding updates that occur during gameplay. I hope all these changes will make the game more enjoyable! Things I will be working on this week include:
- Kragon boss second stage - Combat improvements - Mutagen upgrade updates - Optimisations Hopefully, I will have everything done for the update by next Monday. I hope you enjoyed today's post! Thanks for reading! Get Squillamorph on Steam! Join the official Squillamorph Discord server here: - Discord Server Follow Squillamorph on: Tell your friends to check out the game too!
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Leave a Reply.James BarrowI'm the game developer for Squillamorph! I'll post here on the devlog as often as I can.
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