So this week was the computer games arts course game jam! Myself and a fellow member of the course incubator ran and took part in it. There were not as many participants this time which was a shame but we still saw some good games!
The game we made was a digital card game. Each card has a good and bad effect. Only one will happen when the card is played but this is determined by a dice roll. This produces some fun rng moments and led to the name of our game; The Good, The Bad, and The RNG.
Working with another programmer is something I have not done before and was really interesting to try. Obviously we had some difficult moments where we both wanted to work on a code related aspect of the game and couldn't due to the conflicts this would create in the code, but we managed to find a balance in the end. We split the project into two projects which we could then combine: one was for card mechanics and the majority of coding, the other was for visuals and dice rolling which I worked on. To ensure I was still doing things while I couldn't code, I came up with some card and enemy ideas and created the art for the game.
We wanted things in the game to be very physics based to create those satisfying yet sometimes frustrating moments where the dice slowly roll onto the right or wrong face. It works pretty well, especially when the cards stack up creating a more interesting surface. Visually we tried going for a cyberpunk western mix. It looks good but I don't know if that's the right description for it!
I know its not a Squillamorph specific post but I hope you like it anyway! Here's a link to the build by the way: LINK
I'm the game developer for Squillamorph. I'll post here on the devlog as often as I can.